

The party finds themselves working for a potion brewer that needs them to meet the demands of their eccentric, demanding customers. This lighthearted puzzle allows your players to get creative with potions. To help with that, even more good DnD puzzles have been added to this list to incorporate into your campaign. But, no matter how good a puzzle is, you can't reuse it, so it's always helpful to have a few DnD puzzle ideas lined up for future sessions. It is always so satisfying when they discover the solution (Or create an entirely new one by accident!). You can challenge them with mazes, riddles, and more. From long dungeon puzzles to keep the party away from powerful loot to fun simple DnD puzzles to take a quick break from all the combat and role-play of a session, they're a great way to have fun with your players. Updated Apby Luke Ackroyd: You can never have enough DnD puzzles in your campaign, and fortunately, there are many different types of puzzles out there for you to try. Fortunately, there are many unique puzzles to include in your games, some easy, some more challenging. Observing your players eagerly discussing your clues and eventually cracking the code to a mystery is always a joy.

It can be tempting to stick to combat and role-play encounters, but it can be incredibly satisfying to include a few clever D&D puzzles as well.

You would need either this or the original Ravenloft 'I6' adventure for the map key.RELATED: D&D: Things You Didn't Know About Elves The maps are labelled following the adventure 'House of Strahd'. These pages contain the maps of Castle Ravenloft, In both player- and game master form. You would not normally need a player map, but it can be handy if you want to put your players on the wrong track, or if they press someone into drawing one.Īnd finally, sometimes it is useful to have an expendible map to doodle on (one you can always print again.)

(There is a brazier-symbol, but it is not used) Room 78 contains a brazier, not what appears to be a well. Not all statues and furniture were drawn in on the original map. The stairways in map 10 are really Room 17, not 19. Room 40 has windows that are not shown on the map. Two, there are a few very tiny mistakes or ommissions in the map. While this is not necessarily bad, it means that sometimes the structure of the castle and the positions of the rooms is not always apparent. One, the original map is three-dimensional. It has a good feel, a logical architecture, and plenty of details. The map of Castle Ravenloft, included in the original Ravenloft adventure, and later reprinted in 'House of Strahd', is one of the best maps of castles that I have ever seen (castle Avernus, in Roots of Evil, comes second).
